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- on mouseDown me
- global gLinhasMidia
- put the mouseV into iniV
- put iniV into lastV
- put the locV of sprite (the spriteNum of me) into iniLoc
- repeat while the mouseDown
- put the mouseV into y
- if y < 32 then put 32 into y
- if y > 80 then put 80 into y
- if y <> lastV and gLinhasMidia > 6 then
- put y into lastV
- set the locV of sprite (the spriteNum of me) to¬
- y - iniV + iniLoc
- put (y-32) * (gLinhasMidia - 5) / (80 - 32) into y
- listaMidiasSubTextos y, true
- updateStage
- end if
-
- end repeat
- end